Usagi Tsukino, the crybaby, poor study, bad girl of movement in the clunker.
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I am, by nature, a roleplayer.

This perhaps isn’t a shock given the existence of this blog in the first place. I play roleplayings. Occasionally, I write for roleplaying games. I’ve got two roleplaying games fleshed out and ready for a creation that may never happen. When given Doctors’ diagnoses, I mentally argue why I deserve a saving throw.

This, naturally, extends to the online arena. I’ve spent an inordinate amount of time playing MMOs. While I’d tried Everquest back in the day, it wasn’t until City of Heroes — now so painfully gone — that the form sunk its hooks into me. Since then, CoH, along with Champions Online, Star Trek Online and Star Wars: The Old Republic have all grabbed my cerebral cortex and refused to let go. Among others, of course, but that’s not important right now. 

However, there has often been a question… are these really roleplaying games? Do they truly constitute the assumption of a role, the playing within the context of that role, and the resolution of that role’s activity. Given the lack of a proper gamemaster responding to your actions, is there really a role being played, or is there just a well constructed avatar? And doesn’t everyone more or less just admit this isn’t any kind of RPG? They used to be called MMORPGs — Massively Multiplayer Online Role Playing Games. Now… they’re MMOs. It’s still ‘massively multiplayer,’ with thousands or tens of thousands or hundreds of thousands or millions of players, but the ‘role playing game’ is left off.

It’s actually a more complicated question to answer than you might think.

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My first really long essay in a while, on my Grognard Pedant blog. It’s mostly about RPG theory fu, to warn.